Age of Empires: Chess Style 

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Fundamental Concepts

These concepts are referred to frequently in strategies section, so it helps to be familiar with them before moving on.

  • Destroy your enemies' outpost network early. This way you can prepare your attack with greater privacy.
  • Be creative -- but do not let your enemy overpower you or outnumber you in battle.
  • Do not leave your king unguarded.
Fortifications
  • When attacking with ranged units, always wall off at least the forward part of the square the units are attacking from, to protect those units and maintain their 25% attack bonus as well as the enemy's -25% attack penalty.
  • When possible, a wall should be placed on the slope of the elevation, not at the top of or at the bottom of the elevation. This will guarantee that your units attack from a higher plane than the enemy's.

Posture/Formations 

  • Always be aware of the posture and formations used by your troops.
  • Archers should usually use stand ground and tight formation when facing enemy stable units or infantry.
  • Archers should always use staggered formation when facing enemy onagers.
  • Archers should always use attack posture when facing enemy archers.
  • Stable units and infantry should always use defensive posture and a staggered formation when not engaged. When engaged, switch to attack posture.
  • When not engaged, no units should rest idle on a lower-elevation square at the foot of a raised-elevation square.

Terms

Chokepoint
A narrow gap between walls in a fortification to allow enemy troops to path inside. Chokepoints can make it easier for the defender to pick off enemy units one-by-one as they trickle in.
Contingent
A group of 9 of the same unit.
Diagonal
A diagonal row of same-color squares.
Fortify
To surround a group of one's units (on a higher elevation) with palisade or stone walls.
FOV
Field of View
FOW
Fog of War
Front Line
The line of squares or troops from which battles are usually fought.
Line
A row of squares either diagonal or straight.
Posture
The stance (defensive, attack, stand ground) of a unit.
"Raised" Elevation Square
All units attacking from a higher elevation receive a 25% attack bonus. All units attacking from a lower elevation receive a -25% attack penalty.
Straight
A horizontal or vertical row of different color squares.

More basic tips can be found here....


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