Age of Empires: Chess Style 

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Strategies: "Agincourt"

This strategy provides a difficult but practical way to recover lost points mid-game or toward the end of the game, after suffering heavy losses. This attack is effective vs. non-ranged units. Depending on the size and type of the enemy's force, you'll need 3 things: 3-4 contingents of ranged units, 2-3 contingents of infantry, and a few villagers (with about 100 wood. Here's how it works:

  1. Determine, or make an educated guess where your enemy's main force is located. Your enemy probably knows you are on the run.
  2. Scout out a 3x3 square area away from your enemy and away from your old base having 5 raised squares, that is outside the enemy's FOV. Don't get too near the edge unless you are certain your enemy's navy is unable to attack.
  3. Scout out a path to march your troops that is also outside the enemy's FOV.
  4. Quietly march your troops, your king and villagers along this path to that area. Stop them on a raised square just before they reach it.
  5. Have your villagers build a palisade wall fortification around each of the 5 raised squares. And add a few choke points around the lower squares. Position most (but not all) of your ranged units on the forward-facing outer raised squares. Leave a few archers behind.
  6. At the same time, use your scout to lead an enemy unit to where your troops are standing (be sure to approach from the side), make sure the enemy sees your king. This is where the enemy will focus his next attack.
  7. Once the enemy has seen the infantry, move your troops into location. Place your remaining ranged units with the rest. Place your infantry in staggered formation on the lower squares, behind your artificial choke points. Place your king in the center raised square. Make sure your units are in defensive posture.
  8. Wait for the enemy to charge, try to force him thru your chokepoints. If executed well, the enemy should charge twice, and then retreat -- your scores should be even.

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